The Maria on the PSP version is very different then the Saturn version. Allot of people seem to prefer the Saturn Maria but personally I like the PSP Maria way better. "My Metal Gear REX is nothing more than a formerly nuclear-equipped, walking death mobile." Timespinner - - Harmony of Despair. Well it's been many years since this game set the tone for a format that would go on to become a subgenre. It has spawned many a gem bearing a likeness to it after SotN borrowed from Samus and exploded the genre into what it is today. Multiplayer offerings within this genre are far and few. Castlevania: Symphony of the Night. Konami took the side-scrolling platformer to its fullest in this Castlevania. The game's enormous maps, huge range of weapons, constant enemies, and excellent balance all still puts this squarely on the all-time list, no questions asked. Add to that a memorable soundtrack and you have a gothic masterpiece For Castlevania: Symphony of the Night on the Xbox 360, a GameFAQs message board topic titled "Anyway to do the Muramasa carry over trick in the 360 version?". The Xbox 360 version of Symphony of the Night does not have Japanese audio, sorry. ThePatrick 13 years ago #3 Only way to get it is to download the Japanese version from a Japanese XBL account. As I recall, the Saturn version was a port of the PSX version. Presumably the extra areas, Maria fight, etc. were produced based on whatever content they had from the PSX version (I don't suspect there was much considering the difference in the sprite style). DXC only has PSX JP-only features plus a (different from the Saturn) Maria fight. For Castlevania: Symphony of the Night on the Xbox 360, a GameFAQs message board topic titled "on sale right now for 2.49 for 360". You'll notice, that the CON stat (like any other) is given in a. x + y format, where x is your natural CON and y is the bonus given. by equipment. However, the x and y CON values have vastly different. effects on your DEF: CON bonus = [ (x + (8 * y))^ (0.5) - 2] In other words, take the y value and multiply it by 8, then add the. kmartens2002 13 years ago #4. you could just take your hard drive with you and connect it to your friends xbox but you should be able to copy the save file from your hard drive to a usb drive but if your friend doesn't have the game you would have to re-download it to his hard drive so thats your choice. Go for the eyes Boo. Sword Brothers spell: Enable the Sword Card familiar and press the Directional Pad Down, Down-Forward, Forward, Up-Forward, Up (hold 2 seconds), Down + Attack. Make your way to the Master Librarian's room. Stand near him, but not so you enter his menu. Cast the Sword Brothers spell. The third game on the disc is a rendition of Castlevania: Symphony of the Night that boasts some miscellaneous improvements over the PlayStation and Xbox 360 versions you might already be familiar For Castlevania: Symphony of the Night on the Xbox 360, a GameFAQs Q&A question titled "How do you get through the red blocks that are part of the floor in some parts of the castle?". The "Replay" thingie will always be there, whether you clear that "Replay" file or not. The "Clear" statement seems to be related only to a finished file without any "Clear" or "Replay" files with it in the memory card. In other words, usually your first finished SOTN file is labeled Clear. Bark at the Moon. A driving factor is nostalgia. You'll recognize the same enemies, items, special attacks, etc from older games. If you're a completely new player to the Castlevania series, you'll still have fun playing this game, but many of the references would be lost. In addition, everything in this game is nerfed for balancing issues. Veliconis 14 years ago #4. You don't need to get 200.6% clear status to play as Richter. Getting the 200.6% explored achievement is the last one I have left. >_>. From what I've always noticed, all you do is beat the game, let the credits roll and then as long as your save file says that it's a clear file, you can play as Richter. .
  • p8622ji7ae.pages.dev/64
  • p8622ji7ae.pages.dev/678
  • p8622ji7ae.pages.dev/772
  • p8622ji7ae.pages.dev/173
  • p8622ji7ae.pages.dev/297
  • castlevania symphony of the night xbox 360 differences